Gallery
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Elf Game Character - Own Project
2021
Own project - I have modeled this mesh in blender. Painted it with blender and photoshop.
It is created as a game character.
Programs used:
Blender
Photoshop
Horse 3D Model - Own Project
2020
Own project - I have modeled this mesh in maya starting off from a cube while i was still studying at DSV. Then I moved everything over to bleder and have contiued there.
Programs used:
Maya
Blender
Mudbox
Game Character - Own Project
2019
Own project - I have modeled this mesh in blender.
Programs used:
Blender
2020 Juni
CUstom Texture for Star Stable Online
Own project - I have painted this texture
Programs used:
Maya
Blender
Photoshop
2019
3D model Houseplants - Own Project
Programs used:
Blender
Low Poly Mushrooms - Own Project (Unity Assetstore Published)
2018/2019
Programs used:
Blender
Unity
Own project - Created three basic meshes and then blendshapes for different ages of the mushroom but also different elements of size of different parts of the mushroom as well as irregularities to get a fully customizable and unique product that can be coded to age by time in a game.
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Diamond Prism effect shader - Own Project
2018
Own project - The diamond I modeled myself, other meshes is just standard from within blender.
The shader is made in bleder Cycles renderer with nodes. The shader has the same IOR that a diamond and the prism effect is caculated using scientific calculations based on how light passes through different materials.
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Programs used:
Blender (v2.79)
AR viritual pet game - Internship at ManoMotion
2018
Group Project - Made from our own idea (Eric and I) at Manomotion using their SDK. I made meshes, textures, aniomations and all the visuals. Eric made all the coding.
Programs used:
Maya
Photoshop
Unity
ManoMotion SDK
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Stockholm University - Game Design
Creations from courses
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3D Multiplayer "Frost Fight" - PROJ
2017
Group project - A group of 5. We were 2 designers and 3 coders. I made all meshes that are specificly shown here. I also made the UI, skybox an the poster for this project.
Programs used:
Maya
Mudbox
Photoshop
2017
2D Platform Game "Garvity Adveturé - SPM
Group project - I have designed levels and the puzzles together with the group.
Programs used:
Maya
Unity
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project of making a teaser "Mysteryhouse rework" - SP2
2016
Group project - I have modeled the lamps, house parts, indoor stairs, rugs, paint buckets and easel, the furnace and the paintings on the walls.
Programs used:
Maya
Unity
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Some of the 3D Meshes - SP2
2016
My meshes - Some pictures of specific models i have made from the course
Programs used:
Maya
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3D World Build - Sp3
Programs used:
Maya
Unreal Engine
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2016
Own project - I have modeled all house parts and lampposts, also made the mist and smoke particles and assebled the scene.
Character design - 3dm
2017
Own project - I designed the character, modeled it and rigged it. First i modeled a body in mudbox, then I modeled the details on that mesh i maya and then quad drawed the character to the specific polycount that was given.
Then make the highpoly into a map and the quad drawed lowpoly mesh into the actual model with the maps on it.
Programs used:
Maya
Mudbox
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3D World Indoor - Sp:Cine
2017
Group project - I have modeled everything you can see in the pictures
Programs used:
Maya
Unreal Engine
Photoshop
Quixel SUITE
2017
3D World Outdoor - Sp:Cine
Group project - I have modeled the fire post, side walks, streetlights and about half of the building parts.
Programs used:
Maya
Unreal Engine
Photoshop
Quixel SUITE
Some of the 3D Meshes - SP3 & SP:CINE
2016
My meshes - Some pictures of specific models I have made from these courses
Programs used:
Maya
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2016
3D Materials - SP3
My project - A material i made for the course. A 3d model that converts into maps to create a 2d surface looking like 3d
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Programs used:
Maya
xNormal
Photoshop
Quixel SUITE
Paintings, Drawings & Digital art
My projects - some of my drawings in watercolour and graphite